I wanted to try a grid type system of the table with it divided up into 12in squares, each of which would contain a random terrain type and a possible event. Obviously an ambush by French forces, militia or slaves but potentially a water halt, damaged axle or similar just imposing a delay.
Having made up the tables in my draft version of the book I was keen to give them a go and ran a couple of games this week at Oldmeldrum Wargames Group. In the first game the British managed to sweep across the table with a mild diversion and a halt for water and it wasn't til they got to the last square that they ran into trouble. A detachment of Swiss from Rgt Hallwyl managed to hold them up for three turns before they were forced aside and the advance continued.
In the second game things went badly wrong. The redcoats were hit early on by French marines and despite trying to drive them off a volley and bayonet charge the advance was compromised and the. British forced to halt and form if not quite a square, then something pretty close.
Matters worsened when the Grenadiers rou....I mean retired back to the ships and the poor 38th got pretty shot up. The French militia and more men from Hallwyl put a stop to any advance and the Brits got completely stuck. Only steady volley fire and a quick charge kept them safe until nightfall and the game ended.
The latter game, despite heavier casualties is a decent representation of the trouble Hopson's men faced. He thought casualties had been heavier than they really were and in the face of a water shortage, difficult terrain and a French foe who just wouldn't play ball, decided to call off the attack and march back to the ships and depart.
Overall I'm pleased with the result, the look of the terrain and figures. One more scenario to test and then on to Guadeloupe!!