The Glen Campaign 2
To Forres yesterday for another game from our "it's not quite the valley as you know it" Rebels & Patriots 40mm Skirmish campaign.
As we left it Confederate Captain Dashing moved from Kintore to Machar and attacked Union General O'Neil with his small mixed force. We had rolled the Bullets and Beans scenario which meant that I, as O'Neil was in camp when Dashing appeared with 4 units of infantry, (inc one vets and one with obsolete weapons) and a gun. My 3 infantry units and a gun (ie the units which O'Neil had available - 1 vet, 1 reg and 1 green unit) were in camp and only one unit could occupy each of the 4 sections meaning Dashing had the advantage, despite the cover offered by the camp.
Things got off to a dodgy start when my Irish vets became disordered and withdrew from their section but the following turn the regulars delivered a stiff volley and the gun sent canister into the advancing confederates. This coupled with Grahams units getting tangled and masking his gun gave me a breather and I was able to drive the confederates back while I rallied my men.
The battle was not to go all my own way however - with his line of fire now cleared Graham was able to whittle down the crew of my gun and force it back. I threw my green volunteers forward to occupy the now empty sector and they were able to hold on while the Irish and the regulars blazed away. The order began to turn and along the Irish and the gun were worn my other two units had no hits. Graham had taken some hefty volleys and lost the first of his infantry units, followed by a second a few turns later. Turn 7 rolled round and the confederates were on the edge of the camp.
Another turn (8) of union fire kept them out and caused a second unit to break, but all of my units were now disordered though only with light casualties. Graham had lost a second unit from disruption and we rolled the die for the end of the game...and it was all over. My men had managed to just keep the confederates out of the camp and had suffered lighter casualties. The confederates had suffered from accurate musketry and couldn't quite get into the camp.
We totted up loses and wrote orders for the next turn. This time Stuart led his detachment down to Kintore while O'Neil advanced from Machar. This move trapped Dashing in his camp - the boot was on the other foot. But the confederate camp was an all together more solid affair and Stuart, reinforced by O'Neils artillery would have his work cut out.
Overall this is turning out to be a neat little campaign. The rules in Rebels and Patriots are able to handle this extra dimension driving the game and the campaign setting and mechanisms are able to fit with the rules. I can see this map being used again for campaigns a bit closer to home, perhaps the retreating Jacobites and their Hanoverian foes, the Earl of Mar and the Lord of the Isles and Bruce and the Comyns, all of whom stomped over the same ground.
Tomorrow I leave for Kenilworth for the much delayed Wild Geese 2020 nope, 2021 er make that 2022 weekend. That promises to be a great weekend and finale to my hols. 3 years since our last weekender this is going to be special.
1 comment:
See you there Stuart
CG
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