An off the cuff colonial game at the Club last night as it was the first for a few weeks due to holidays. This gave me a chance to get my Sikh Wars figures out, although annoyingly I left the Akali at home! I also got to put my rather nice village and hill fort on the table too which blended in very well with the mat and bases.
We doubled up the sides, using two 24pt "brigades" each with their own commander per side. The Sikhs deployed first, occupying the fort and village and stretching across the table following the road. A small number of Sikh regulars and guns were backed by tribal infantry and cavalry. The British were a fairly balanced force of European and Sepoy infantry and cavalry with a couple of guns.
The game was fairly balanced, and at the mid point it could have gone either way, but with the failure of two units on the British right to activate the Sikhs were able to gain the upper hand and despite heavy casualties approaching 50%, were able to get a win. A nice fun game! (Edit - The buildings are by the Colonial Steamboat Company and were an Xmas gift from my wife)
I think TMWWBK is a decent rule set, we missed the blunders and bonuses from Rebels and Patriots so may add them for future games. We also allow pinned units to retire a full move but retaining their pin instead of remaining in place - unless a unit is surrounded it does allow them to pull back this way and stay in the game. Finally we think artillery is just a little bit powerful and next time we'll reduce the dice from 4/8 to 3/6.
5 comments:
Outstanding looking game with great figures and terrain. Really first class in all ways. I will have to look into these rules as they sound interesting.
Thank you Mark, the fort and village are from Colonial Steamboat - https://www.colonialsteamboat.co.uk/
A lovely looking game Stuart…
The Sikh wars are certainly one of the more colourful colonial periods.
All the best. Aly
More on the way when I recover from the 'Vid.😷
Fantastic photos Stuart.
Willz.
Post a Comment